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Welcome to pigeonimpossible.com! "Pigeon Impossible"
is an animated short film being created for around $5000 by a small team in
Austin Texas. Using off-the-shelf software, a little bit of know-how, and a
whole lot of dedication, we hope to show that you don't have to be a great big
studio to tell a good story through the use of computer animation. Written and
directed by Lucas Martell, "Pigeon Impossible" is the tale of Walter: a bumbling
secret agent whose mission is put in jeopardy by the local wildlife. The finished
film will run approximately 5 minutes and is expected to be completed in the
fall of 2006. A festival release will likely follow, potentially leading to
funding for a feature length project. Thanks for visiting the site and be sure
to check back regularly for updates. Please feel free to e-mail us with comments
or drop by the forum to share your thoughts with everyone. Walter kind of reminds
me of Wallace from "Wallace and Grommit." Is that just a coincidence?
Yes and no. Wallace was one of my inspirations for the character and I wanted
him to convey a very similar personality through his appearance. In fact, the
name Walter was given to him because of this common remark, as well as being
partially based on the title character from "The Secret Life of Walter
Mitty" by James Thurber. (I started shooting a fairly literal adaptation
of the short in college but never finished. It's all for the best though because
they're doing a feature length version with Jim Carrey.) Why bagels? Is Walter
Jewish? Are you kidding? He has four fingers, a head that's twice as big as
it should be, and a potbelly that defies all laws of physics. I'm not even sure
he's human, let alone his religious preference. Honestly though, the bagel thing
happened after I ate an entire bag of mini-bagels one night and fell asleep
on the couch. I dreamed I was being chased by a bagel the size of the Stay-Puff
Marshmallow Man across the South Congress bridge. It freaked the hell out of
me. What do you plan to do when it is finished? Party heavily. I mean, what
do you plan to do with the film when it is finished?
Umm... probably back it up onto a hard drive, maybe a few DVD-R's as well. You're
a smart ass. Why thank you for noticing. Seriously though, I'll do the festival
circuit, and then the DVD thing if I don't get some kind of distribution deal
(which is mostly unheard of for short films as far as I know.) I'm also trying
to put together a larger project with a small team of people that will begin
as soon as this finishes. What software do you use? My weapon of choice is Softimage|XSI.
It's slick, it's intuitive, and IMHO is the best 3D package on the market right
now. When is it going to be finished? I'm planning to have it completely finished
by the end of August 2005, exactly one year from when I started. Of course,
I'm trying hard to get it done way before that. We'll have to see how well that
works out.Why are the gallery pictures on your site so freakin' huge? I'm doing
this film in HD. (1920x1080, 24PsF) If it sucks and doesn't make it into any
big festivals, I at least want people to see all the extra effort I put into
the textures for them to hold up at that resolution. For example, the texture
for the bagel is 2048x2048 because it will be featured in a tight close up.
I can just feel the video game people out there cringing. So do you have a huge
render-farm and millions of dollars to do this with? No, but I've been thinking
of selling myself to one of those reality TV shows and putting the proceeds
towards my next movie. It doesn't take a lot to do an animated film, just a
good story and a lot of persistence. The tools are secondary. Do you want a
huge render-farm and millions of dollars? Yes. February 3, 2006 I just finished
a pretty drastic and much-needed redesign of the website. I'm also starting
to advertise on industry-related websites such as XSI Base and AnimWatch. Thanks
to everyone for the support! On the production side, things are starting to
kick into high gear. We've finished the major characters and should be starting
animation within a few weeks. On that note, I'm actively looking for people
to help out, primarily with animation and environment modelling/texturing. Simulation
and lighting artists might also be needed down the road. As much fun as it is
to do some of this stuff, I've realized that I'm far more productive when there
are at least a few people helping out. It keeps me on my toes and is much more
enjoyable when there are others to share it with. I'm primarily looking for
people in Austin but a telecommuter might be possible if they've got a lot of
skill and are willing to work hard. If you're interested, That's it for now,
hopefully I'll be talking to you more soon as the production train plods ahead!
September 22, 2005 Sorry for such a long break between updates. First off, we
need to welcome three new members to the team: Jason Nichols, Matt Hightower,
and Amalia Litsa! Actually, Jason has been with us for several months, but like
I said it's been a while since the last update. Bios coming soon, I promise!!!
There are several new things up on the website including 3 animation tests of
Walter in the Movies section. Furthermore, Walter has just undergone intense
evaluation and has been declared fit for animation which will be starting within
weeks. In the meantime we'll be finishing the pigeons, briefcase and environment,
along with a fresh set of storyboards and animatics. Although the script has
not changed significantly, let me just say that it never ceases to amaze me
how just when you think you've got it nailed, something always pops up that
a few little changes not only fix, but make the entire script infinitely tighter
and more entertaining. Props to Gopal Bidari and Austen Menges for helping out
with all the story stuff! April 24, 2005 Ahh!!! So much news! Most importantly,
I'd like to welcome two new members to the team: Jim Jiang and Tad Catalano.
Both are experienced freelancers who are graciously donating their time to help
me get this thing finished. I'll be posting bios on them soon so stay tuned
to witness their crazy-mad skillz. Based on several comments, I've made some
tweaks to Walter's face, especially the mouth and ears. This also gave me an
excuse to improve the facial animation system, closely following the techniques
laid out in "Stop Staring" by Jason Osipa. It's well worth checking
out for anyone interested in facial animation. I've posted two quick tests in
the gallery section to show off the new and improved Walter. March 10, 2005
Made several tweaks to the site and begun a new set of (hopefully final) storyboards.
I've also begun the expansion of the environment to handle the wider range of
camera angles I'll be using. Tomorrow is the beginning of the SXSW film festival
in Austin so I'll be busy mingling, schmoozing, and scheming for the next few
days. February 28, 2005 Put two new movies up, an environment dolly test and
a turntable animation of Walter. Also added a few new links and several tweaks
to the functionality of the site. However, it's probably going to be a few weeks
until anything new is posted. I'm re-tooling Walter and have to tear everything
apart before I can put it back together. "We can rebuild him... We have
the technology..." February 21, 2005 A compositing tutorial has been added
to the Making Of section. I've also revised the script yet again (this is probably
rev 12 or 13 and that's not even counting minor changes.) Big thanks to my roommate
Gopal for helping me bounce ideas around and contributing several ideas to the
story. Everyone say it with me now: "Writing is re-writing." Again
with feeling! "Writing is re-writing!" February 15, 2005 Check out
the new Switch Forum! February 13, 2005 I've been so busy working on the site
that I've barely been able to work on the film. Right now, I've got Walter ready
for animation (except a few tweaks to the cloth dynamics) and the background
is mostly finished. The agent character and the pigeons are still a work in
progress but I'll probably animate a few shots with Walter before I worry about
completing the other characters. I've also been putting off the animatic (kind
of like a moving storyboard) because I'm still revising the story and want that
to be extremely well polished before I lock myself into anything. February 12,
2005 Welcome to theswitchmovie.com! Don DeGrasse, Ousama Itani, Adnan
Chatriwala, Belal Hibri, Jason Nichols, Tad Catalano, Walter Beckett